System and method for prediction of musical preferences

ABSTRACT

A system and a method for predicting the musical taste and/or preferences of the user The present invention receives, on one hand, ratings of a plurality of songs from the user and/or other information about the taste of the user, and on the other hand information about the songs in the catalog from which recommendations are to be given The method then combines both types of information in order to determine the musical preferences of the user. These preferences are then matched to at least one musical selection, which is predicted to be preferred by the user.

RELATED PATENT APPLICATION

This application is a National Phase Application of PCT/IL01/00603, International Filing Date 29 Jun. 2001, International Publication No. WO 02/01438, International Publication Date 3 Jan. 2002 which also claims the benefit of Provisional Application No. 60/214,753, filed Jun. 29, 2000.

FIELD OF THE INVENTION

The present invention relates to a system and a method for the prediction of musical preferences, and in particular, to such a system and method which is able to propose suitable choices of musical selections according to the preferences of the user, as well as to specific implementations of the system and method for music distribution and/or music-related products.

BACKGROUND OF THE INVENTION

Music is a highly popular media on the Internet or World Wide Web (WWW). For example, file-sharing software programs and systems such as Napster, iMesh and Gnutella enable users to share digital files containing their favorite music. Other Web sites enable users to listen to free musical selections and/or to purchase music which is of interest and/or to burn custom CDs (compact disks). In addition, an increasing number of musicians are turning to the Internet in order to promote their music, particularly musicians who are associated with independent labels or “indies”, who may not have access to the large commercial brick and mortar chains that sell music to the public.

The Internet is also a useful medium for the distribution of music in other forms, such as through Internet radio for example. Although Internet radio can simply involve the broadcasting of music and/or other types of audio data through the Internet, the medium also offers other possibilities that are not currently practicable through regular radio broadcasts. For example, in order to advantageously use the interactivity of the Internet, Internet radio “stations” could actually be tailored to the taste and preferences of individual users. Such “stations” could also then broadcast targeted advertising, as well as serving as a useful gauge of the musical tastes and preferences of consumers.

Although a tailored Internet radio “station” could simply broadcast music selected by the user, a more useful implementation would involve the prediction of the musical taste and/or preferences of the user, in order to provide a stream of musical selections that are unfamiliar to the user. These new musical selections would provide variety to the user, as well as exposing the user to new types of music and/or musicians, which the user might not otherwise hear. In order for such new musical selections to be correctly chosen and broadcast, the musical taste and preferences of the user must be accurately determined. Otherwise, the user might easily lose interest in the tailored radio “station”. Unfortunately, such an accurate method for predicting the musical taste and/or preferences of the user is not currently available.

Retail stores selling compact disks typically enable customers to listen to the disks before purchase. Recently, such stores have begun to install many listening stations on their premises, to which the customer brings a CD (compact disk) of interest for being played. The station may be able to read the bar code of the disk, which can provide valuable but general information about the interests of an aggregated group of customers. However, these stations cannot assist the customer to select a CD of interest.

Similarly, e-commerce sites selling musical content typically offer their customers a very large collection of items (CDs or audio files of various formats) to choose from. These vendors must provide search facilities to their customers, for enabling them to navigate in the collection and to find item(s) for purchase. However, currently only very rudimentary facilities are available for enabling customers to find music of interest, such that they may quickly become overwhelmed by the choices.

SUMMARY OF THE INVENTION

The background art neither teaches nor suggests a method for accurately predicting the musical taste and/or preferences of a user. The background art also does not teach or suggest a tailored Internet radio “station” according to the automatically detected taste of the user. The background art also does not teach or suggest search services for on-line or e-commerce vendors, or the provision of sophisticated listening stations in retail shops. The present invention is of a system and a method for predicting the musical taste and/or preferences of the user. Once such a prediction has been performed, effective recommendations may be obtained by recommending those items which are predicted to be of interest to the user.

For predicting the musical taste of the user, a group or catalog of musical selection is analyzed, to provide information about these items. Also, information about the taste of the user is also gathered, even if only with regard to one item of the catalog. Preferably, information is gathered separately about the user's taste on a relatively small (variable) sample of the catalog of musical items available, as well as about each of the musical items in the catalog. Since the second type of information, about the items in the catalog, is completely independent of any specific user, this information is optionally and more preferably gathered before any predictions are produced. Most preferably, this information is reused for a plurality of users.

The method then combines these two different types of information to predict the rating the user would give to each musical item considered. In the present invention, the first type of information features ratings of a plurality of songs from the user and/or of a list of songs which may be known or assumed to reflect the taste of the user, for describing the musical taste (preferences) of that user.

The second type of information (information about the songs in the catalog) may optionally be gathered by one or more methods, or a combination thereof The first such method is completely automatic and involves “fingerprinting” the song through direct analysis of the audio signal, while the second method involves analysis by a single professional musician or other qualified person trained to identify a plurality of musical features and/or characteristics of the song for prediction. A third such method involves ratings of a number of listeners who rate a large number of the songs of the catalog, while yet another method involves gathering information about the popularity of each of the songs of the catalog.

The gathered information may optionally be used in different ways. For example, it may be used to build a matrix of “pseudo-distances” between the songs of the catalog and/or it may optionally be used to train a Neural Network. The information of the first type, gathered about a specific user, is then combined with the information of the second type to provide an expected rating for every song in the catalog. This expected rating provides, for every song, an estimate of the degree of “like” or interest by the specific user for the specific song. The songs that are given the highest expected ratings are then preferably recommended to the specific user.

For the preferred implementation of the present invention which is described below, taste and/or preference may optionally be measured by a real number between zero and one: zero meaning extreme dislike and one meaning an item is extremely liked by the user (although of course the reverse could also optionally be implemented). Any discrete subset of the [0,1] interval can optionally be used. For most of the experiments described below, a discrete scale of five values was used: 0 (strong dislike), 0.25 (dislike), 0.5 (indifference), 0.75 (like) and 1.0 (strongly like).

Advantages of the present invention include, but are not limited to, providing more sophisticated search services for “on-line” or other music vendors with limited interaction with human sales personnel; the provision of additional, automated sales assistance to customers which can also gather information about the interests and taste of customers; and the creation of a personal “radio” channel.

With regard to assistance for customers within a “brick and mortar” store, the present invention optionally enables sophisticated playing stations, equipped with a monitor (i.e., screen) or even a touch-screen to be provided, for directing the user (customer) to CDs of interest. These stations can also automatically keep track of which CDs and/or even which tracks of these CDs are being requested by each customer. Customer information could then optionally be correlated to information about the CDs themselves. Such information allows storeowners to run their business more efficiently.

With regard to e-commerce or “on line” vendors, the present invention provides a system for performing recommendations, which enables the customer to examine proposed items which match the customer's taste, and which would therefore be purchased with high probability.

Although the present invention is described with regard to music for the purposes of explanation only and without any intention of being limiting, it should be noted that the core prediction method described below may also optionally be used to predict the taste of a user in other domains, any of which may be described as a “media selection”: movies, books and so on. The present invention is therefore clearly operative for these media selections as well.

Hereinafter, the term “musical selection” refers to a song, a piece of music, or a portion thereof

Hereinafter, the term “network” refers to a connection between any two or more computational devices which permits the transmission of data.

Hereinafter, the term “computational device” includes, but is not limited to, personal computers (PC) having an operating system such as DOS, Windows™, OS/2™ or Linux; Macintosh™ computers; computers having JAVA™-OS as the operating system; graphical workstations such as the computers of Sun Microsystems™ and Silicon Graphics™, and other computers having some version of the UNIX operating system such as AIX™ or SOLARIS™ of Sun Microsystems™; or any other known and available operating system, or any device, including but not limited to: laptops, hand-held computers, PDA (personal data assistant) devices, cellular telephones, any type of WAP (wireless application protocol) enabled device, wearable computers of any sort, which can be connected to a network as previously defined and which has an operating system. Hereinafter, the term “Windows™” includes but is not limited to Windows95™, Windows NT™, Windows98™, Windows CE™, Windows2000™, and any upgraded versions of these operating systems by Microsoft Corp. (USA).

For the present invention, a software application could be written in substantially any suitable programming language, which could easily be selected by one of ordinary skill in the art. The programming language chosen should be compatible with the computational device according to which the software application is executed. Examples of suitable programming languages include, but are not limited to, C, C++ and Java.

In addition, the present invention could be implemented as software, firmware or hardware, or as a combination thereof. For any of these implementations, the functions performed by the method could be described as a plurality of instructions performed by a data processor.

BRIEF DESCRIPTION OF THE DRAWINGS

The invention is herein described, by way of example only, with reference to the accompanying drawings, wherein:

FIG. 1 is an exemplary screen shot of a user interface according to the present invention for the initial analysis of songs;

FIG. 2 is an exemplary screenshot of a second user interface according to the present invention for recommending song to the user and obtaining ratings by the user of those songs;

FIG. 3 is an exemplary screenshot of a user interface according to the present invention for showing similar songs;

FIG. 4 is an exemplary screenshot of a user interface according to the present invention for showing favorite songs;

FIG. 5 is an exemplary screenshot of a user interface according to the present invention for showing popular songs;

FIG. 6 is an exemplary screenshot of a user interface according to the present invention for a “personal channel”;

FIG. 7 is an exemplary screen shot of a user interface according to the present invention for a digital kiosk;

FIG. 8 is an exemplary screen shot of a user interface according to the present invention for a product page for the digital kiosk;

FIG. 9 is an exemplary screen shot of a user interface according to the present invention for a search page;

FIG. 10 is an exemplary screen shot of a user interface according to the present invention for searching according to musical properties;

FIG. 11 is an exemplary screen shot of a user interface according to the present invention for recommendations;

FIG. 12 is an exemplary screen shot of a user interface according to the present invention for another “favorites” implementation;

FIG. 13 is an exemplary screen shot of a user interface according to the present invention for another popular songs implementation;

FIG. 14 is an exemplary screen shot of an interface according to the present invention for entering analysis information;

FIG. 15 is a schematic block diagram of an exemplary system according to the present invention;

FIG. 16 is a schematic block diagram of a second exemplary system according to the present invention; and

FIG. 17 is a schematic block diagram of an exemplary server implementation according to the present invention.

DESCRIPTION OF THE PREFERRED EMBODIMENTS

The present invention is of a system and a method for predicting the musical taste and/or preferences of the user. The present invention receives, on one hand, ratings of a plurality of songs from the user and/or other information about the taste of the user, and on the other hand information about the songs in the catalog from which recommendations are to be given. The method then combines both types of information in order to determine the musical preferences of the user. These preferences are then matched to at least one musical selection, which is predicted to be preferred by the user.

The Personal Musical Taste (PMT) system of the present invention forecasts the taste of an individual, preferably on the basis of a sample of musical selections which are rated by the user but alternatively on the basis of other information about the taste of the user. The PMT system also optionally uses one or more of the following: a feature base describing every musical item (e.g., song) in terms of a predefined set of musical features, a song map describing the closeness between the different musical items and a rating listing describing the popularity of those items. The items forecast to be preferred by the individual may then optionally be recommended for sale or for listening. They may be used to build a play list to be streamed, downloaded on a computer, an MP3 player or any other device, or burnt into a CD (compact disk). Of course, any other method for providing the music to the user could also optionally be used, alternatively or additionally.

Introduction to Solutions

The present invention optionally includes one or more of a number of different solutions to the recommendation problem. Each such solution gathers data of one or more types concerning the characteristic(s) of each song, and the relationship between these characteristic(s) and the perception of the listeners, or their musical taste. The solution may then optionally be used to predict additional song(s) which may be of interest to the user. It should be noted that although the following description centers around prediction and recommendation of songs (musical selections), in fact the present invention is also extensible to other interests of users which involve subject issues of “taste” for any type of media selection.

Preferably, at least one of three different families of methods, Neural Network methods, Map methods (SM, FeatM and/or FingM) and Rating (R), are used. More preferably, two or more such families of methods are used conjunctively to achieve the best performance. Preferred aspects of the PMT system include, but are not limited to, the feature base that preferably includes the definition of a large number of musical features by which trained musicians classify the musical items and the optional use of a Neural Network or other fuzzy logic to learn the taste of an individual based on a sample of preferred musical selections. Another preferred aspect of the PMT system more preferably includes Map methods which are based on building a matrix of “pseudo-distances” between all pairs of songs of part of or the totality of the catalog. Most preferably, one or more methods of the following three different methods for building such matrices are used, each of which uses different types of information.

The different methods of the Map family include the “Finger Map” method, in which the pseudo-distance between two songs is determined automatically as the distance between two “fingerprints”, without any human intervention. Another preferred method is the “Feature Map” method in which the pseudo-distance is determined as the distance between two vectors of predefined musical features characterizing the respective songs. These vectors are more preferably generated by trained musicians or other trained personnel who listened to the songs. Yet another preferred method is the “Song Map” method, in which the pseudo-distance is determined as the average difference of the ratings given to any pair (or more) of songs by a group of individuals (trained or otherwise). The rating of a song reflects how much the individual rating the song likes this song.

According to preferred embodiments of the present invention, the musical taste and/or preferences of the user are predicted according to the reactions of the user to a set of musical selections. These musical selections, to be presented to the user for rating, may optionally be chosen completely randomly from the catalog of musical items, or alternatively may be selected in a guided manner, in order to cover the breadth of the range of musical items in the catalog. For such a selection, more preferably coverage is arranged according to the requirements of one of the previously described methods. The present invention is then able to predict the musical taste of the user for other musical selections from the catalog.

As described in greater detail below, the present invention is able to overcome a large number of problems that are inherent to the concept of predicting the musical taste and/or preferences of a user. First, given a large catalog of musical items and a small sample of selected items for determining the taste of an individual, the first such problem is that of forecasting the taste of the individual on the whole catalog, which is the forecast problem. A different problem is the recommendation problem: how to recommend a relatively (to the size of the catalog) small number of items that have the best chance to fit the individual's taste. Conceptually, the PMT system solves the recommendation problem by solving the forecasting problem first, and then recommending the items which are forecast to best fit the taste of the user. This holds true for the preferred implementations of the methods as described below: Rating, neural net, and the different Map methods and combinations of the above.

Testing Solutions to the Recommendation Problem

According to the preferred implementation of the present invention, the recommendation problem is more preferably solved without solving the forecast problem in fill. Most preferably, the forecast problem is solved exactly only for songs with a good probability of being liked by the specific user.

To be able to compare different possible solutions to the problems above, the taste of an individual is preferably assumed to be defined by a function that assigns a number in the interval [0, 1] to each and every item in the catalog. In the tests of the present invention which is described in greater detail below, the five values, “likes a great deal”, “likes”, “indifferent”, “does not like” and “cannot stand (dislikes)”, were translated as 1, 0.75, 0.5, 0.25 and 0 respectively. Different tests of the system have been implemented, in each of them, a number (from 28 to 32) of subjects have been asked to reveal their personal taste on a catalog of (from 2200 to 5570) songs. A set of songs (preferably small, but whose size may be varied) is chosen as a “learning set” and the system is more preferably given the taste of the subjects on those items only. The PMT system is not given the subjects'taste on the other items, “the generalization set”. The PMT system then forecasts each subject's taste on this generalization set, and recommends a number of items to each of the subjects. For those items the “target”, i.e., the taste expressed by the subject in the test, is compared to the forecast of the PMT system. The results obtained from these different tests were all very similar and are reported as for a single test.

The criteria by which to judge the quality of the solutions to the two problems described above have been chosen carefully. The PMT system preferably uses the l₁-distance to judge the quality of a solution to the forecast problem. A Euclidean distance may optionally be used as well. The l₁-distance between a target vector t_(i) and a forecast vector f_(i) is:

Σ_(i)target_(i) − forecast_(i)/n wherein the sum ranges over i=1, . . . n, and n is the size of the generalization set (number of items in that set); and the function “∥” is the absolute value function.

The quality of a solution to the forecast problem is this distance between target and forecast averaged over a large number of trials with different samples of the individual tastes and over the different individuals. This is a number in the interval [0, 1]: the smaller the number, the better the solution.

There are at least two criteria by which the quality of a solution to the recommendation problem should be judged. The first criterion by which to judge such a solution is the average of the target values over the items recommended. The average target value is a number between zero and one; the larger the number, the better the recommendation. If this number is one, for example, all the items recommended were in fact “preferred” by the subject and the system has been completely successful. This number measures the goodness of the recommendations. Another important criterion is the individual quality of the recommendation, or whether the system recommends the same items to every subject as opposed to being very sensitive to the individual taste of the subject. The best measure of this criterion is the spread of the recommendations, i.e., how many different items were recommended, on the whole, to the community of subjects. If 10 different items are recommended to each member of a set of 32 subjects yet only 25 different items are recommended overall, out of the total of 5570 available items and the theoretical maximum of 320 different recommendations, then the same item has been recommended to many different subjects, while many items have not been recommended to anyone. Such a small spread should preferably be avoided. Indeed, larger spreads are strongly preferred.

The present invention was tested with a group of 32 subjects, who were asked to rate each of a group of songs on a scale of five values: likes a great deal, likes, indifferent, does not like, and hates. The songs of the catalog included the currently most popular tracks worldwide, with most songs being in English, but with a significant number of songs in Spanish, French, Hebrew, Portuguese and other languages. The songs included different genres: rock, pop, jazz, acoustic and electric items, rap, funk, reggae and classical. The results are described in greater detail below with regard to each method.

The first such method is the neural net method, which uses a neural network, or fuzzy logic, to learn the individual's taste from a (preferably small) sample of preferred musical items. Each item (song) is characterized by its musical features (a binary vector) and the Neural Network learns, from the sample, to associate a taste (between zero and one) to sets of musical features. Further description of the musical features and their analysis can be found below in the description of the Feature Map method. The basic algorithm is back-propagation [LeCun:85, BackProp:86]. The architecture of the neural network includes a number of input units which are equal to the number of musical features, preferably including one, two or three hidden units and a single output unit. The learning examples are presented repeatedly to the neural network and a gradient-descent (back-propagation) algorithm is used to minimize the learning error. For generalization, the network is presented with the features of the song for which the taste of the user is to be predicted. The neural network then computes in a feed-forward manner the predicted rating (i.e. taste) for the user.

In order to test this method, a sample of 5, or 40 songs was chosen (randomly) in the catalog of 5570 items and the PMT system was given the taste (between zero and one) of each of the 32 subjects on this sample. It was then asked to forecast the subject's taste on the remainder of the catalog (the generalization set). The neural net method was found to forecast the taste of individuals significantly better than a random guess. A random guess gives, on the test data described above, an average distance between output and target of 0.14, independently of the size of the learning set. The neural net method gives, for a learning set of size 5, an average of 0.13. For a learning set of size 40, it gives the same value. The difference is significant. The reason is that the neural net system learns reasonably well the musical features preferred by an individual but this is far from enough to define the taste of an individual: many items share similar features and an individual may be expected to have different opinions about different items, even if they share the same features.

On the recommendation problem, for a learning set of size 5, the neural net method performs significantly better than a random guess: it achieves an average of forecasted values of 0.52 whereas a random guess would yield 0.46. For a learning set of size above 20, it obtains an average of 0.6. This result is not as good as for other implementations of the present invention. The reason is both that the neural net methodology does not succeed in extracting all the information available and that the items that fit the musical features preferred by the individual are not necessarily those items which are preferred by the user. Many items that fit closely the musical features preferred by the individual are not, in fact, preferred because of their poor overall quality. The spread obtained by the neural net method is very good, though: of the order of 72% of the maximum number of possible different recommendations for 10 recommendations on the basis of a learning set of size 5 or 40. The neural net method learns to distinguish the musical features that an individual generally likes or dislikes, but is not the best method for forecasting the taste of the user and/or recommending songs to the user.

A second family of methods includes the Map methods, for forecasting. Such methods represent significant improvements on the Artist-Artist methods of [CollFilt:95]. Among the crucial differences between the background art method and the method of the present invention are recommendation of specific songs, i.e., tracks, rather than artists or albums. Also, the present invention does not use a Constrained Pearson r Algorithm but instead uses a l₁ distance. Furthermore, the gathered information about the catalog of musical items is different in the present invention from the background art method, as the latter relies on ratings haphazardly gathered from a large number of users who rated only a small portion of the catalog, while the present invention preferably uses one or more of the following: ratings gathered from a small but fixed number of persons each of whom rated a large part of the catalog, ratings from the analysis of the musical items by trained musicians (and/or other trained personnel), and/or fully automatic techniques based on fingerprinting.

As previously described, these methods use a matrix whose entries are “pseudo-distances”, for each pair of songs. This matrix is the only information about the catalog that is used in solving the prediction and recommendation tasks. The different methods of the family differ in the type of information used in computing those pseudo-distances. The general idea is that the pseudo-distance between songs i and j is small if, typically, a user who likes i is also expected to like j, while a user who dislikes i is also expected to dislike j and vice versa.

The “pseudo-distances” generated by different methods may also be optionally and preferably combined, by some weighted linear calculation for example, to define a new pseudo-distance.

The following discussion describes first how pseudo-distances are used to solve the forecasting problem, and then how the different methods of the invention compute those pseudo-distances.

Given a matrix of pseudo-distances d(i,j) and a vector of ratings of some of the songs: r(k_(l)), . . . , r(k_(n)) where r(k) is the rating given by the user to song k, the forecasted rating (for the user) of song i is the weighted average of the ratings r(k_(l)), . . . , r(k_(n)) where r(k) is weighted by a quantity that is inversely proportional to some fixed power of d(k,i). In other terms, the forecast for the rating of song i is given by:

$c\left\lbrack {\sum\limits_{j = 1}^{n}{{r\left( k_{j} \right)}/{d\left( {k_{j},i} \right)}^{\alpha}}} \right\rbrack$ where α is a positive real number and c is a normalizing factor:

$c = {1 \div {\sum\limits_{j = 1}^{n}{\left( {1/{d\left( {k_{j},i} \right)}^{\alpha}} \right).}}}$ We found that taking for α a value close to 10 gives the best results for the SongMap method. For Feature Map and Finger Map the best values are smaller. Of course, other values could optionally be used and are considered to be within the scope of the present invention.

As previously described, optionally and preferably one or more of three different methods for building the matrix of pseudo-distances is used for the present invention. The first method, Song Map, gives the best results, but is also the most expensive to implement because of the cost of acquiring the data needed to build the matrix of pseudo-distances. The method requires a minimum number of subjects (15 is a minimum and about 35 seems optimal) who have listened to, and graded on a scale of zero to one, each item (song). The quality of the recommendations is a function of the number of subjects, and their variety: subjects that have different tastes should preferably be chosen. The data may be assembled from a much larger set of subjects who have graded only part of the catalog, but each pair of songs should have been rated by at least 15 subjects. This data is used to build a Song Map, i.e., a matrix of pseudo-distances describing the “distance” (or the closeness) of every pair of items. Items are close if, on the average, subjects who like one of them also like the other one, and those who dislike one also dislike the other. Technically the pseudo-distance between two songs i and j is defined as:

d(i, j) = Σ_(k)g_(i)^(k) − g_(j)^(k) where k runs over all the subjects and g_(i) ^(k) is the grade given by subject k to song i. If every subject gave exactly the same grade to both songs i and j then their distance is zero.

Forecasting by the Song-Map method gives much better results than by the neural net method. For a learning set of size 5 it gives an average distance between forecast and target of 0.0725. For a learning set of 40, it gives an even better average distance 0.0575. The SM method also gives an excellent solution to the recommendation problem. As mentioned above, recommendations are taken to be those songs that got the highest forecast. For 5 recommendations on the basis of a learning set of size 10, the average of the forecasted values of the recommended items is 0.62 and the spread is 27. For a learning set of size 40, the average of the forecasted values is 0.75 and the spread is 32. For a learning set of size 80 the average forecasted value of recommendations is 0.78.

The second of the optional but preferred Map methods is the Feature Map. In this method, the pseudo-distance between two songs is computed on the basis of the analysis of the songs, preferably by professional musicians and/or other trained personnel, in terms of a set of predefined musical features. Different songs may be analyzed by different musicians (personnel), but these individuals are preferably trained to recognize the musical features whose careful definition is a central part of the PMT system. The Feature Map is based on the same information which is required to apply the neural net method: analysis by trained musicians or other trained personnel according to a set of predefined features. Preferably, only one musician listens to any single song and different musicians may optionally analyze different songs: they build a feature base which is the definition of musically significant features and the mapping of every item in the catalog according to those features by trained musicians. Some of those features are optionally and preferably obtained from available outside information, but most of them are more preferably defined by the PMT system. Some of those features are objective and are therefore preferably described by a binary system (either zero or one), but other features are subjective and their value is preferably taken as the average of the values given by a number of musicians. The Appendix contains a description of the current set of features. The Feature Map method has been shown to give better recommendations than the neural net method of the present invention.

Technically, every song is characterized by a vector of numbers in the interval [0,1]. The vector, in the current implementation, contains about 100 numbers, each of them being either 0 or 1. Each number corresponds to the musical features described in the Appendix. The pseudo-distance between two songs is taken to be the l₁ distance (or the Euclidean distance) between the two corresponding Boolean vectors. Two songs that have exactly the same musical features have a distance of 0 and songs that differ in only one musical feature have a distance of 1, for example.

The Feature Map method is different from the Song Map method described above. The Feature Map describes musical proximity, whereas the Song Map describes the tastes of a plurality of users. The Feature Map method provides recommendations of value 0.56 on the basis of a learning set of size 10, value 0.64 for a learning set of size 40 and 0.66 for a set of size 80. Comparing those values with the values obtained from the Song Map method: 0.62, 0.75 and 0.78 respectively, the Feature Map clearly gives significantly inferior results. The difference becomes even more significant for large learning sets.

However, after considering a number of possible other methods, the results obtained from the Feature Map appear to represent the best for any recommendation system based on a purely musical analysis of the catalog. The reason any such method is essentially limited in its quality is that the information on which it is based, musical features, cannot fully explain the taste of a user. Musical similarity is only partly useful for explaining musical taste. The spread found in the Feature Map is large and very satisfactory.

The Finger Map is the third of the Map methods. In this method, no human intervention is needed in building the matrix of pseudo-distances. Each song is “fingerprinted” by analyzing the audio signal of the musical selection. Fingerprinting is a public domain technique used for identifying songs, tracks or audio files. A computer program, such as from the Songprint library distributed by Freetantrum.com for example, reads the audio file and computes a “fingerprint” consisting of, typically, 32 positive integer numbers according to the audio signal of the file. Those numbers are a unique “signature” of the musical item, since a specific recording of a song is expected to generate the same, or almost the same, signature even if the file has been converted to another format. Different songs or different recordings of the same song are expected to produce different signatures.

The numbers in the “fingerprint” are preferably calculated as follows: the Fourier transform of the audio signal is computed and the energy contained in each of a number (typically 16) of frequency bands is computed as a function of time. Both the average (over time) and the standard deviation of this energy are computed in each of the 16 bands, resulting in 32 numbers. Those numbers are then normalized to enable comparisons between “fingerprints” of songs with different average energy, i.e., volume. The “fingerprint” is typically taken on only part (for example, half a minute) of the song. Given the “fingerprints” of the songs of the catalog, the pseudo-distance between two songs is defined as the distance (l₁ or Euclidean) between the two vectors of 32 numbers.

The main advantage of the Finger Map method is that the matrix of pseudo-distances is built completely automatically without human intervention The Finger Map method takes advantage of the fact that songs that have fingerprints whose distance is small typically sound similar. The quality of the predictions is inferior to that of the other methods of the Map family. For learning sets of sizes 10, 40, 80, recommendations of value 0.53, 0.57 and 0.59 are obtained respectively. This represents a performance that is inferior to the Feature Map method.

A method of a third family is the rating method, which is actually quite simple. It does not even need a sample set of the individual's taste. The method uses only a Rating list that describes, for every item in the catalog, preference by the subjects on average. In a test, for each song, the average rating given to it by the 32 subjects was used. Any information about the popularity of the different items may also optionally be used, such as information gathered either from outside sources or by a test on an inside group of subjects, for example. If, for example, individuals in a large group are known to “like” (1), “don't like” (0) or are “indifferent” (0.5) to a song, the popularity (i.e. rating) of the song is optionally and preferably calculated as the average of those numbers over the population. This information is then normalized to fit the interval [0, 1] by subtracting the smallest popularity value and dividing by the difference between the largest and the smallest popularity values. The forecast for a song is simply taken to be the song's normalized popularity (i.e. rating). The basic rationale for this method is that there is some objective quality in the different items that is reasonably approximated by the rating and that this objective quality is the best predictor for an individual's taste. This method forecasts the same taste for every individual.

The Rating method performs quite well on the forecast problem. It gives an average distance between target and forecast of 0.31, which is significantly better than the neural net method. The performance of the Song Map method is significantly better, though. On the recommendation problem, it achieves an average forecasted value of 0.8, much better than the neural net method and better than the SM method. The spread, though, is, obviously minimal and unacceptable. The reason for the relative success of the Rating method is clear: in a large measure, individual taste is determined by some objective quality of the items, on which subjects may be expected to agree to at least some degree.

Assuming ratings of the items in the catalog have been obtained from a number of persons, each of whom has rated a large part of the catalog, a family of methods based on the following idea may also be used: the prediction for song I for a given user is a weighted average of the grades given to song I by the different raters. The weight of each rater is inversely proportional to some positive power of the distance between the specific user and the rater, a distance which is measured from a small learning set of songs. When ratings are gathered systematically as proposed here, this method provides better results than the usual Collaborative Filtering techniques based on haphazardly gathered data.

Previously, five different methods of the present invention have been described: neural net, SM, FeatM, FinM and R. According to preferred embodiments of the present invention, two or more, and more preferably all, of these methods are combined, into a system that offers the advantages of each. The combination of the different methods is optionally very simple. Each of the methods proposes a forecast that is a number in the interval [0, 1]. A linear combination of those three values is used as a forecast of the taste of the individual. Assuming only neural net, SM and R are used, if f_(neural net), f_(SM) and f_(R) are the forecasts of the neural net, SM and R methods respectively, the forecast of the PMT system is:

c_(neural net)·f_(neural net)+c_(SM)·f_(SM)+c_(R)·f_(R), for positive numbers c_(neural net), c_(SM) and c_(R) such that: C_(neural net)+c_(SM)+c_(R)=1. Many different values for those three coefficients are currently being tested in order to determine those values that offer best performance on the recommendation problem. In principle the exact optimal values for those coefficients depend on the parameters of the problem at hand: size of the catalog, rating information available and others, but this influence seems to be small.

Dealing with Very Large Catalogs with the Map Methods

The Map methods, as described above, require the computation of a matrix of pseudo-distances between each pair of songs. For large catalogs these methods need to be adapted for two reasons. First, the matrix may be too large to be stored in memory; and secondly because, in the SM method, raters need to preferably rate all songs of the catalog, which is impractical for very large catalogs. For those reasons, the PMT system preferably decomposes large catalogs into sub-catalogs of a practical size, for example, more preferably between 2000 and 6000 songs for each sub-catalog. The user is, at any time, given recommendations from only one of the sub-catalogs, based on the preferences indicated on the same sub-catalog. When the system finds that the songs most preferred by the user in the sub-catalog have been exhausted (or at least partially explored), the system more preferably moves the user to another sub-catalog.

To be able to make informed recommendations on this new sub-catalog, the preferred “transfer” method has been developed. It allows the PMT system to transfer information about a user from one sub-catalog to another one. To transfer information between two sub-catalogs, a small set of songs (assume for description's sake 100) is preferably selected from each of the two sub-catalogs. Those sets should be chosen in such a way that they span the catalogs as well as possible. A group of raters rates those two sets of songs and a transfer matrix (100×100) of pseudo-distances between each song of the first set and each song of the second set is preferably computed as in the SM method. Assuming the PMT system has information about the preferences of a user about songs from the first catalog, the system more preferably computes predictions, using the SM matrix of the first catalog, of user preferences concerning the first set of 100 songs (from the first sub-catalog). Using those predictions as if they were a learning set, the method preferably computes, with the help of the transfer matrix, predictions concerning the user's preferences about the second set of songs (from the second sub-catalog). It then more preferably uses these last predictions as if they were a learning set, to make recommendations for the second sub-catalog. Once more information is gathered about the preferences of the user concerning the second sub-catalog, the PMT system optionally and most preferably returns to a normal mode of operation on the second sub-catalog, without reusing the predictions generated by the transfer matrix.

Feature Base

The feature base is another optional but preferred component of the present invention, and is the database containing the analysis of each of the songs of the catalog by musical features. This database allows the construction of the Feature Map and the use of the neural net method. This feature base and the mapping of the catalog along those features are extremely useful for purposes beyond those methods. A user may give an example of a song and request from the PMT system songs that are similar, i.e., close to this song musically.

The feature base enables an active search of the whole catalog along those musical features by the user looking for musical items of a certain type: the PMT system filters the recommendations and recommends only songs that fit the type requested. The feature base also allows a search by examples: given a song, the PMT system can search the catalog for the songs that are closest to the given song in terms of the pseudo-distance used in the Feature Map.

Optional Implementations of the Present Invention

The principles and operation of the present invention may be better understood with reference to the drawings and the accompanying description.

The present invention has a number of optional but preferred implementations, which are intended as examples only, without any intention of being limiting. As described in greater detail below, these implementations include the provision of software (with a GUI (graphical user interface)) for interacting with the user through a network such as the Internet, as well as for a “stand-alone” station for installation in a “brick and mortar” store. The interaction of the user through the Internet (or other network) could also optionally be performed with a “personal channel” (Internet radio), as shown in FIG. 6. The initial screenshots (FIGS. 1–5) could optionally be used with either implementation. FIGS. 7–14 are preferably used with the exemplary implementation of the present invention for the “stand-alone” station. FIG. 15 describes an implementation of the present invention for interaction with the user through a network such as the Internet. FIG. 16 is a schematic block diagram for the alternative implementation of the present invention with the “stand-alone” station.

Referring now to the drawings, FIG. 1 is an exemplary screen shot of a user interface according to the present invention. FIG. 1 shows an introductory screenshot 10 for entering initial musical selections by the user, in order to be able to ascertain the taste/interests of the user. The user is given a list of N (here 10) songs (musical selections) 12. Those songs are preferably presented in groups of five according to Name and Performer; a Listening button 14 (decorated with a loudspeaker) allows the user to listen to the song. For example, clicking on, or. otherwise selecting Listening button 14 causes the audio and/or media player (such as Microsoft Media Player, WinAmp or Liquid Audio, for example) to start playing the song. Five Rating buttons 16, on the right, for each song, allow the user to rate each song. The user listens to each song and chooses one of the possible ratings. For this example, a scale of five values is used: Likes a great deal, Likes, So So, Does not like, and Hates. The size of the scale may easily be changed, to three, or indeed to any other set of values: Likes, So-So, Does not like, for example.

After rating the N songs, the user preferably asks for recommendations for new songs, for example by pushing a “Get Recommendations” button 18. The system of the present invention (described with regard to FIGS. 15 and 16 below) then preferably builds a personal profile of the user, on the basis of these ratings, and also on the basis of previously determined information about the songs as described above.

After clicking on “Get Recommendations” button 18, the user also preferably receives a list of M new songs based on the personal profile, as shown as a second set GUI 20 in FIG. 2. The list preferably contains the following fields for each song: Song Name and Performer for the songs 12, Listening button 14, Rating buttons 16, a Buy button 22 and a Similarity button 24. Clicking or otherwise selecting Buy button 22 preferably opens a new window in which the user can buy the CD that contains the recommended song. Clicking or otherwise selecting Similarity button 24 preferably opens a new window which contains a list of songs which sound similar to the reference song as shown in FIG. 3.

As also shown in FIG. 2, a number of check boxes 26 on the left of the screen allow the user to check specific genres. At first, preferably all boxes 26 are checked and recommendations are given from arbitrary genres. The user can optionally and more preferably uncheck or deselect some (but most preferably not all) of boxes 26. The user then receives recommendations limited to the genres that are selected. Optionally and preferably, similar check boxes 26 are provided for different languages.

Also as shown in FIG. 2, four buttons on the bottom of the screen preferably allow the user to perform the following actions: see the list of songs to which the highest rating was given, with a “My Favorites” button 28; see the list of 20 songs that are most popular among the users of the PMT system according to the present invention, with a “Top 20” button 30; reset the personal profile of user with a “Reset” button 32; login as another user with a “Login” button 34. The user may also obtain additional recommendations with a “More Recommendations” button 36.

FIG. 3 shows an exemplary GUI screenshot 38, which contains similar songs, provided to the user after the “Similar” button is selected from FIG. 2. The list contains the fields as described above. The user may optionally rate those “similar” songs and then also update the profile of the user by clicking on the “Update Profile” button 39. Those ratings are then used when a new set of recommendations are made.

In FIG. 2, the user may optionally select the “My Favorites” button 28, after which a favorites GUI screenshot 40 is displayed, as shown in FIG. 4. Favorites GUI screenshot 40 shows one or more songs (musical selections) which the user selected earlier, from the GUI of FIG. 2 for example. The fields/buttons are as previously described.

In FIG. 2, the user may also optionally select the “Top 20” button 30, after which a Top 20 GUI screenshot 42 is displayed, as shown in FIG. 5. Top 20 GUI screenshot 42 shows a group of songs which have been previously rated as being of high interest to the largest group of users, preferably according to songs which have received the highest grade by the largest number of users. The fields/buttons are as previously described.

FIG. 6 is a screen shot of an exemplary Personal Channel, i.e., personal radio, interface 44. The Personal Channel preferably delivers high quality music, at least as good as for a CD, that fits the taste of the user. The songs played are chosen by the PMT system according to the present invention. The songs selected as being suitable for recommendation to the user are preferably played one after the other, more preferably without the need for submitting requests. As shown, each song contains the same fields as described above and the user can define more preferably musical properties to guide the recommendations. The user is preferably able to at least select genres for the songs with a genre selection area 45.

Optionally and more preferably, the previously described GUI interactions for selecting songs and predicting the taste of the user are also performed here for the Personal Channel. Alternatively, a more simplified rating system may be used, in which the user rates a small group of songs, more preferably also according to genre, for predicting the taste of the user. A rating area 47 is shown in the middle of the GUI, below which a playing control panel 49 enables the user to stop playing, to start playing and/or skip playing a particular song.

The next Figures (FIGS. 7–14) present shot screens of the digital kiosk or “stand alone station” implementation of the PMT system. The digital kiosk is preferably implemented as an intelligent listening station, more preferably including a computer, a touch screen, a bar code reader and a pair of earphones. The stand-alone station enables the customer of a CD store to bring a CD to the kiosk, and, more preferably after having read the bar code, to listen to the different tracks of the CD, or excerpts thereof. A customer may also rate songs and get recommendations that fit the customer's taste, according to the PMT system. A returning customer is optionally and more preferably recognized by the system after logging in, and recommendations may then optionally be given immediately.

FIG. 7 shows an illustrative introductory screen 46 of the digital kiosk for music stores, for example. As shown, introductory screen 46 preferably has three different areas. A promotional area 48 (on the left) is preferably used by the store for promotions and advertising. More preferably, each store may decide how to use this area. A barcode area 50, on the right, is preferably used to enter the bar code of a CD. This bar code is more preferably entered by a barcode scanner linked to the kiosk, but may also be entered by hand if the barcode cannot be read automatically. Other buttons are as for FIGS. 1–5 for the general interface, described above, with the exception of a search button 52, for enabling the user to search for particular songs according to one or more criteria.

After the bar code is entered, a product GUI 54 is preferably displayed, as shown in FIG. 8. Product GUI 54 optionally and more preferably displays information about the CD, including a list of songs for being played, optionally also with information about the artist and/or CD.

The digital kiosk also preferably features a search function, which may optionally be triggered by the selection of search button 52, resulting in the display of a search GUI 56, as shown in FIG. 9. The user preferably enters a text string, and then chooses one of “by what to search” options: artist name, performer name or album name. The user then preferably clicks on the search button and the system searches for songs matching the parameters. The user can also optionally and more preferably search by musical properties (genre, mood, instruments, language . . . ) as shown in a musical property GUI 58, in FIG. 10. The user preferably clicks on or otherwise selects one or more desired properties 60, and then again preferably clicks on the search button. The result of this search is a list of songs, which match all (or at least a portion of) the properties defined by the user.

The digital kiosk also optionally and preferably supports the provision of recommendations to the user, as described with regard to FIGS. 1–5 and as shown as an exemplary recommendation GUI 62 in FIG. 11. The user is optionally and more preferably provided with one or more recommended songs and/or CDs, which optionally and most preferably are limited to those songs and/or CDs which are available for purchase in the “brick and mortar” store itself.

Yet another optional but preferred function of the digital kiosk of the present invention is the My Favorite function as described in relation to FIG. 4 and shown as a favorite GUI 64 in FIG. 12. Still another optional but preferred function is the Top 20 function as described in relation to FIG. 4 and shown in FIG. 13.

FIG. 14 shows an exemplary GUI for entering information for the preferred feature base of the present invention. A song analyzer GUI 66 preferably enables users to enter this information. More preferably, the users are musicians or other trained personnel who analyze the songs and build the Feature Base. As previously described, preferably each song is analyzed by a professional musician, who listens to the song and then categorizes the song according to the parameters which are described in greater detail in the Appendix.

FIG. 15 is a schematic block diagram of an exemplary system 68 according to the present invention for interaction with the user through a network such as the Internet. As shown, system 68 features a server 70 for controlling the operation of a number of rating components. Server 70 is in communication with a client 72, which is operated by a user computational device 74 and which in turn provides the user interface. As previously described, preferably a first user interface is provided for the user to select songs for determining the musical taste of the user, while alternatively, a second user interface is preferably provided for the professional musician to analyze the songs.

Server 70 also preferably features a communication interface 76 for communicating with client 72 through a network, shown as the Internet 78. Communication interface 76 preferably includes all the modules that are needed for connections (connect, send and receive) to client 72. A control interface 80 controls interactions of client 72 with a recommendation engine 82. Control interface 80 preferably initializes and synchronizes the other components, and also handles exceptions.

Recommendation engine 82 then preferably receives information from a database 84 through a database handler 86. Recommendation engine 82 also preferably includes the learning algorithms that are used to build the musical taste profile of users. Based on this profile, system is capable of recommending new songs to the user with a high degree of success.

Database 84 preferably includes the tables that are required for running server 70. These tables preferably include, but are not limited to, control tables which include the general information needed for activating the server; song tables which include all the information about songs (e.g., song name, performer name, etc.); company tables which include the information about customers who access the server; a table of users which includes the information on users for each company; and a table of statistics, which includes statistics on usage, the number of users and the amount of users.

A memory management module 88 preferably manages the memory of server 70 and holds information required for running recommendation engine 82, which is preferably loaded into the computer's (server's) main memory. The role of memory management module 88 is to define, build and access the data structures (e.g., vectors and maps) in the memory.

The process flow through the components of server 70 is preferably operated as follows. First, server 70 is initialized. Control module 80 activates Database Handler 86. Control module 80 then initializes Memory Management module 88, which loads all the required information to the memory by sending commands to Database Handler module 86. Communication interface 76 preferably initializes a specific port number for the server (TCP/IP).

Next, for the client cycle, each request from client 72 is preferably placed in a separate thread that is closed by server 70 as soon as the request has been fulfilled. The next request from the same user more preferably opens a new thread.

First, Communication interface 76 receives a “send songs for rating” message from client 72 and passes it to Control module 80. Control module 80 then activates Recommendation Engine 82 that selects a set of songs from the main memory. A reasonable way to select those songs is to select them at random, but other methods may be preferred. Control module 80 receives the song vector and passes it to Communication interface 76. Communication interface 76 sends the set of songs which have been chosen to client 72. Control module 80 sends a disconnect command to Communication interface 76 and stops the client session. This is done in order to minimize the number of threads open at any time.

The user listens to the songs that have been sent, and records whether these songs are preferred. Communication interface 76 receives a “rated songs ” message from client 72 when this is done and passes it to the Control module. This message contains the user's ratings.

Control module 80 then preferably activates Memory Management module 88. Control module 80 receives ACK from Memory Management module 88 and passes it to Communication interface 76. Control module 80 sends a disconnect command to Communication interface 76 and stops the client session. Client 72 preferably sends an additional request, “send recommended songs”, to receive the recommendations.

Communication interface 76 receives the “send recommended songs” message from client 72 and passes it to Control module 80, which activates the Recommendation Engine 82. Recommendation Engine 82 uses some learning algorithms to recommend and prepare the songs'vectors for recommendation. Control module 80 receives the vector and passes it to Communication interface 76.

Communication interface 76 sends list of recommended songs to the client. Control module 80 sends a disconnect command to Communication interface 76. Control module 80 stops the client session.

Optionally and preferably, during each session, the database tables and the statistics tables are updated. Each session serves a single user. Multiple sessions can exist simultaneously on separate threads.

FIG. 16 shows another exemplary implementation of the present invention for the previously described “stand alone station”. As shown, a digital kiosk 90 preferably features a display screen 92 for displaying information to the user and for receiving information from the user. Digital kiosk 90 optionally features an input device 94, such as a mouse or other pointing device, optionally also with a keyboard (not shown). Alternatively or additionally, display screen 92 features a touch screen for entering information.

The user may optionally enter barcode information, ask for recommendations and/or perform a search, or some combination of the above, as previously described. Digital kiosk 90 then connects to a server 96, which may be implemented similarly to the server of FIG. 15, for example. Server 96 then preferably performs the requested task(s). Optionally, server 96 may be integrated within digital kiosk 90 as a single physical unit. Alternatively, server 96 is connected separately to digital kiosk 90, for example through a LAN (local area network) and/or through a dial-up telephone line connection through the PSTN (public switched telephone network).

Optionally and more preferably, rather than bringing the CD or other form of music media to digital kiosk 90, digital kiosk 90 contains music media in formats which may then be purchased directly. For example, the user could receive recommendations, and then purchase a CD from digital kiosk 90 as from a vending machine. For this implementation, digital kiosk 90 preferably features a credit card reader or other payment mechanism, for enabling the user to purchase the CD or other music media.

FIG. 17 is another schematic block diagram of an exemplary implementation of a server, which could be used with any of the above applications of the present invention. As shown, a server 100 features a plurality of recommendation servers 102, for performing the previously described recommendation functions of the present invention. Recommendation server 102 preferably receives information about the taste of the user and the request for making the recommendation from one of a plurality of API servers 104. Each API server 104 may optionally include an HTTP server and an application server (not shown) for parsing the request, retrieving user data from a database 106 through a database server 108, and then sending a reply. More preferably, the reply is sent in XML (extended mark-up language).

Server 100 also preferably features a firewall 110 for protection, and also optionally for performing load-balancing functions.

According to optional but preferred embodiments of the present invention, the system and method of the present invention are also used for predicting the taste of the user with regard to other types of media selections and not just musical selections. Examples of such media selections include, but are not limited to, movies, books and so forth. The previously described core prediction methods may also optionally be used to predict the taste of a user in other domains, such as movies, books and so on. For example, the FeatureMap method may optionally be generalized from the previously described method for predicting taste with regard to musical selections, by defining a set of properties which are specific to the content matter.

While the invention has been described with respect to a limited number of embodiments, it will be appreciated that many variations, modifications and other applications of the invention may be made.

BIBLIOGRAPHY

LeCun:85 Yves Le Cun. Une procedure d'apprentissage pour reseau a seuil assymetrique. In Proceedings of Cognitiva, pages 599–604, Paris, France, 1985.

Backdrop:86 D. E. Rumelhart, G. E. Hinton, and R. J. Williams. Learning internal representations by error propagation. In Rumelhart and McClelland, editors, Proc. of Structure in Complexity Theory, volume 1, chapter 8, pages 318–362. MIT Press, Cambridge, Mass., 1986.

CollFilt:95 U. Shardanand and P. Maes. Social Information Filtering: Algorithms for Automating “Word of Mouth”. In Proceedings of CHI'95 May 1995, Denver, Colo. ACM Press.

APPENDIX

An initial set of features was defined as follows: Rock, Jazz, Electric, Rhythm Section, Female, Male, Duo+, Strings, Brass, Piano, Phase, Acoustic Guitar, Not Expressive, Expressive, Very Expressive, In Tune and English. The 90 features currently in use are described below.

Musical Parameters

Genre

-   -   1. Pop & Roll all pop and rock music as from late 50's,         including Elvis Presley, Beatles, Heavy rock, Madonna etc.     -   2. Jazz all Jazz types including blues, bebop, standards, vocal         jazz, big band etc.     -   3. Latin+ South American music, Latin rhythms (Tango, Salsa,         Samba, etc.)     -   4. Electric Instruments Instrumental piece performed only by         Electronic music     -   5. Rap+ Black all rap, reggae, R & B, Afro-American music,     -   6. Country + Folk including all folk music and folk-like music         such as French chansons. Generally referring o European and         North-American music.     -   7. Easy Listening + Oldies including musicals and light music,         usually accompanied by large symphony orchestra or big band.     -   8. World Songs from exotic cultures (African, east-Asian,         various tribes etc.) usually combining western musicians and/or         instruments. Also East-West combinations.     -   9. Classical     -   10. Reggae—Music from Jamaica.     -   11. Eretz-Yisrael—Nostalgic Israeli music     -   12. Pop mizrahi—Middle Eastern pop music (Greek, Arabic and         similar)     -   13. Other         Decades

Parameter to be filled during the pre-processing phase

Structure

Intro/Outro—A substantial piece of music preceding the song (very long opening of a significant musical value). Also when coming at the end of a song. Does not include common fade-out in song.

Performer

-   -   1. Male—male singer soloist     -   2. Female—female singer soloist     -   3. Duo+—any amount of singers of equal importance (from duo and         trio up to an entire choir)     -   4. Instrumental—A piece with no singers. Singers may appear in         accompanying vocal parts and would then be identified as         “voices” in the “Accompaniment 2” section.         How Performs? (Expressiveness)     -   1. Relaxed—Lively—Regular type of singing, relaxed modd, no         special expression, no vocal effects, singing in middle register         of singer, restrained.     -   2. Sad/Depressed—Expressing sadness, calm, slow, low-keyed,         “broken” voice, leading to tears, sad or similar text.     -   3. Dramatic Expression—High register, using vocal effects,         screaming, “whispering loud”, speaking assertively.     -   4. Excited/Passionate—Personal expression of feelings, songs         describing love and feelings towards loved one. Including         special vocal effects: heavy breathing, whispering-low register,         breaking voice and sighs.     -   5. Changing Voice Volume—Moving from low volume to high volume,         from screaming to whispering and vice versa, usually in dramatic         expression.     -   6. Glissando—special voice technique that usually uses sliding         pitch in both directions. Also sliding down in end of sentences.     -   7. High register/screaming—using the high part of the voice,         using a lot of power and energy to express emotions and         expression.     -   8. Heavy breath/sigh—very strong voice effects, used to get         passionate expression.     -   9. Falsetto—male head voice, high register. In contrast to         screaming—no special effort is used to produce this voice.     -   10. Reciting/declamation—used for rhythm effects, and for         dramatic expression.     -   11. Raspy—hoarse, using a lot of pressure on the vocal chords     -   12. Phlegmatic/indifferent—flat, objective singing, without         emotions     -   13. Artistic/classical—using a voice development technique with         dramatic intentions.     -   14. Whisper—singing or speaking without voice or hardly any         voice, for passionate or dramatic expression.     -   15. Ethnic—Singing in oriental (mizrahi), Arabic or African         style         Accompaniment 1     -   1. Rhythm section—bass, drums and electric guitar. Could also be         used in separate functions     -   2. Piano—including acoustic piano and electric piano     -   3. Acoustic guitar—including classical guitar     -   4. Melodic percussion—vibraphone, marimba, xylophone, Caribbean         drums etc.     -   5. Keyboard—All kinds of keyboards, except for piano and         electric piano.     -   6. Guitar+—All kinds of guitars and pluck-instruments.     -   7. Fuzz—Any distorted guitar.         Accompaniment 2     -   1. Acoustic lines—any acoustic instrument or section, including         imitation of acoustic instruments (except piano and acoustic         guitar) and including sustained effects.     -   2. Symphony orchestra based on strings orchestra     -   3. Electric effects not including electric piano and organ     -   4. Voices one or more singers in addition to the solo singer     -   5. Sustain long, steady sound effect, including strings,         electric, organ, voices etc.     -   6. Strings+—Violin, cello, viola, contrabass etc     -   7. Brass—Any size of brass section or orchestra.     -   8. Woodwind—Any size of woodwind section or orchestra.     -   9. Percussion—Any percussion instruments that are not a part of         the regular drum-set (tambourine, maracas, etc.).     -   10. Melodic Percussion—Including vibraphone, marimba, xylophone,         Caribbean drums atc.     -   11. Harmonies+—Including bagpipe, harmonica, harmonium etc.     -   12. Exotic—Far Eastern, Middle-Eastern, African and unique         instruments.         Solo/Dominant instrument

Instrumental solo or main part that is soloistic importance. Also when accompanying a singer. The instument has to play a significant part to be considered as solo instrument

-   -   i. Accordion     -   ii. Acoustic guitar     -   iii. Bagpipe     -   iv. Banjo     -   v. Bass     -   vi. Cello     -   vii. Clarinet     -   viii. Electric Guitar     -   ix. Exotic Strings     -   x. Flute     -   xi. Harmonica     -   xii. Horn     -   xiii. Melodic Percussion     -   xiv. Oboe     -   xv. Percussion     -   xvi. Piano     -   xvii. Saxophone     -   xviii. Keyboard     -   xix. Trombone     -   xx. Trumpet     -   xxi. Violin         Accompaniment expressiveness     -   1. Build to crescendo     -   2. Ostinato/repetitive line including rhythmic or melodic         elements, appearing three times or more     -   3. Intensive orchestration large orchestra, orchestrated in many         parts     -   4. Rhythmic breaks change of beat within a song, usually used to         give “drive” to the song     -   5. Organ point—including all instruments, sustaining one note.         Language     -   1. English     -   2. Hebrew     -   3. French     -   4. Spanish     -   5. Portuguese     -   6. Italian     -   7. German     -   8. Other—including gibberish         Tempo

Tempo is not determined. Rather, the “feeling” of the song is measured, and is related to the subdivision of quarter notes and in which meter the song is performed. Nevertheless tempo can be generally described as:

-   -   1. fast—over 120 M.M.     -   2. medium—60–120 M.M.     -   3. slow—under 60 M.M.         The tempo is set according to a BPM program. The mapper clicks         on the Left-click of the BPM-bar, beats on the keyboard space         bar 6–7 times and the computer calculates the BPM accordingly.         Rhythm feel     -   1. Fast Cymbals+—Fast cymbals or cymbal-like instruments that         play 1/16 notes (or more).     -   2. Swing Feel—Swing eighths, a non-even feel.         Ethnic motives

Middle-Eastern motives, ¼ tones, melismas, complex meters, special instruments.

Text

Ballad/story—These songs are usually musically recognized by giving the text the major importance and usually neglecting the musical part, i.e. dull melodic line and harmony, singer often sings in a monotonic way. Oftern there is a line repeating at the end of each verse, that concludes the verse's text. The ballads may rhyme badly, as the content of the text plays a more important role.

Repetitive words—as repetitive words are assumed to make the song more catchy, this feature applies to words or idioms that appear 3 times or more in a song (“She loves you”, “sha la la la la”, etc.). “Words” also include syllables and gibberish repeated words.

Understandable—in this parameter, clarity of the text being sung for the listener is determined. This does not apply to deep understanding of the content but to the diction of the singer and to the importance he/she gives to the song.

Harmony

Simple change—a song based on simple harmonic steps(I-IV-V-I or similar), and a little changes during the song, with no many blue notes, 9–11–13 chords or modulations.

Dense change/chromatic—using more sophisticated harmony, 9–11–13 chords (jazz), chromatic steps in the bass or in the melody, also referring to a lot of chord changes in a short time.

Modulation—scale change during the song. It has dramatic expression, especially when it comes towards the end of the song. This parameter is also used for key-shifts or jumps.

Surprise—using unusual chords in the harmonic continuity, with any preparation.

Meter

Double using dual meter during complete song ( 2/4, 4/4, 6/8 etc.)

Triple using triple meter during complete song (¾, ⅜ etc.)

Complex/mixed using combination of double and triple meters in one song, or using complex meters (⅞, 9/16, 11/16 etc.)

Mood functions

-   -   1. Happy/Rhythmic—95–120+ BPM. Dynamic, energetic, sweet, light,         Catchy, clear, free.     -   2. Sad/Depressed—0–100 BPM, minor scale. Honest, melancholy,         fragile voice, expressing pain, leading to tears, sad lyrics,         Blues.     -   3. Romantic/Sentimental—0–100 BPM, major scale. Sexy, sensual,         full of emotions, romantic lyrics, sustain, group of violins,         full of pathos.     -   4. Aggressive/Nervous—Heavy sound, full of tense, cruel, thick,         screeching-dissonant tunes, screams.         Rhythmic Patterns:     -   1. Rock 'n Roll     -   Rock Ballad     -   Shuffle Rock     -   Rock Funk     -   Heavy Rock     -   Pop Rock     -   Soft Rock     -   Fast Rock     -   Latin Rock     -   Twist Rock     -   Disco rock     -   Country Rock     -   Rock Soca     -   Rock Loops     -   Rock in ¾     -   Rock March     -   Twist     -   Moroccan     -   2. Slow Rock     -   Slow Rock     -   3. Funk     -   Funk Ballad     -   Slow Funk     -   Shuffle Funk     -   Latin Funk     -   Fast Funk     -   Medium Funk     -   Funk Loops     -   Pop Funk     -   Jazz Funk     -   Funk Disco     -   4. Swing     -   Medium Swing     -   Ballad     -   Fast Swing     -   Basie Groove     -   Dixieland     -   Shuffle Swing     -   Jazz Waltz     -   Latin Jazz     -   Charleston     -   Tarantella     -   5. Mambo Clave     -   Mambo     -   Songo     -   Afro-Cuban 6/8     -   Mozambique     -   Bolero     -   Fast latin     -   Calipso     -   Latin Folklore     -   Benguine     -   6. Cha-Cha     -   Cha-Cha     -   7. Brazilian Bossa     -   Bossa Nova     -   8. Samba     -   Medium Samba     -   Fast Samba     -   Samba Batucada     -   Funk Samba     -   Disco Samba     -   9. Disco     -   Disco     -   Disco Esta     -   Haus Disco     -   March     -   10. Esta     -   Esta     -   11. Waltz     -   Waltz     -   12. Tango     -   Tango     -   13. Reggae     -   Reggae     -   14. Techno     -   Haus     -   Techno     -   15. Rap     -   Rap     -   Jungle     -   Hip-Hop     -   Acid Jazz     -   16. Makluby     -   Makluby     -   Maksum     -   Masmudi Sarir     -   Rating     -   1. It's great!     -   2. I like it     -   3. It's so-so     -   4. I don't like it     -   5. I can't stand it 

1. A method for predicting a preference of a user for a media item from a group of media items, each of said group of media items having a set of internal characteristics, the method comprising: analyzing said group of media items to obtain respective quantifications of said set of internal characteristics generating a test selection of media items from said group said test selection comprising a plurality of media items; inviting the user to provide a respective rating for each of said selected media items in said test selection obtaining each rating from said user; analyzing said obtained ratings over said test selection to determine preferences of said user for said internal characteristics, and predicting the preference of the user for at least one other media item in said group based on respective internal characteristics of said at least one other media items and said determined preferences of said test selection; and providing to said user a recommendation for a media item for which said prediction is favorable.
 2. The method of claim 1, wherein said test selection comprises a plurality of media items in which said internal characteristics differ.
 3. The method of claim 1, wherein a matching process is a neural network, such that said plurality of internal characteristics of said media items forms a binary vector and said neural network learns to match said binary vector to internal characteristics of each item of said user-rated media selection.
 4. The method of claim 1, wherein a matching process is a map method for creating a matrix of pseudo-distances between each pair of media items, for comparing each rated media item to at least one other media item in said catalog.
 5. The method of claim 4, wherein said map method is a selection map method, for comparing all characteristics of each pair of media items.
 6. The method of claim 4, wherein said map method is a feature map method, for comparing a selected group of features of each pair of media items.
 7. The method of claim 4, wherein said map method is a fingerprint map method, for comparing a signature of each pair of media items.
 8. The method of claim 1, wherein a matching process is a rating method for rating each media item of said catalog and directly comparing each rating of the user to said rating for said media item of said catalog.
 9. The method of claim 1, wherein information about each media item in said catalog is stored in a feature base.
 10. The method of claim 1, wherein each media item is also characterized by genre.
 11. The method of any of claim 1, wherein said media items are musical items.
 12. The method of claim 11, wherein said quantifying said internal characteristics comprises carrying out an analysis of musical features for a respective musical item by a trained musician.
 13. The method of claim 11, wherein said quantifying said internal characteristics comprises rating said musical items plurality of users.
 14. The method of claim 11, wherein said musical items are automatically analyzed according to a fingerprint of the audio signal.
 15. The method of claim 11, wherein said musical items and rating information are presented to the user through a network.
 16. The method of claim 15, wherein said network is the Internet.
 17. The method of claim 11, wherein said musical items and rating information are presented to the user through a stand alone station.
 18. The method of claim 15, further comprising: purchasing at least one recommended musical item by the user.
 19. The method of claim 1, wherein said media items feature printed material.
 20. The method of claim 1, wherein said media items feature visual material.
 21. The method of claim 20, wherein said visual material includes video data.
 22. The method of claim 1, wherein said media items are rated by a plurality of users.
 23. A method for predicting a preference of a user for a media selection, the method comprising: obtaining an analysis of at least a portion of a catalog of media items according to a plurality of internal media characteristics of each media item in said portion by a group of raters to obtain a quantification of respective internal characteristics of ones of said media items; generating at least one test selection from said catalog, using said rating analysis, said test selection comprising a plurality of selected media items; inviting a user to rate each of said selected media items; obtaining a respective user rating for each of said selected media items; matching an analysis of said user ratings over said test selection to obtain user preference data regarding said internal media characteristics; with said user preference data predicting the preference of the user for at least one further of the media items of the catalog having a different quantification of said internal media characteristics; and using said prediction, recommending at least one predicted media item to the user.
 24. A method for predicting a preference of a user for a media selection, the method comprising: automatically analyzing at least a portion of a catalog of media items according to plurality of internal media characteristic of each media item of said portion to obtain a quantification of respective internal characteristics of ones of said media items; generating at least one test selection from said catalog, using said media internal characteristic analysis, said test selection comprising a plurality of selected media items; inviting the user to rate each of said selected media items and obtaining a respective resulting user rating for each of said selected media items; matching an analysis of said user rating over said test selection to obtain user preference data regarding said media items using said at least one internal characteristic; with said user preference data predicting the preference of the user for said media items; and using said prediction, recommending at least one other of said media items to the user.
 25. The method of claim 24, wherein said media items feature audio data, and said characteristic is a fingerprint of said audio data as an audio signal.
 26. The method of claim 1, further comprising a first step of decomposing a collection of media items into a plurality of separate sub-catalogs. 